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Half-Life 2: Deathmatch. Fast multiplayer action set in the Half-Life 2 universe! HL2's physics adds a new dimension to deathmatch play. Play straight deathmatch or try Combine vs. Resistance teamplay. Toss a toilet at your friend today! Windows , macOS , Linux. Keyboard and mouse. Released on Steam on November 30, , [1] it uses many of the assets from Half-Life 2 , and the same Source engine. It features unique levels, optimized for multiplayer arena play, and two new weapons. The game is the successor to the popular multiplayer component of the original Half-Life , but is offered as a separate product from Half-Life 2.
Deathmatch , like Half-Life multiplayer, does not develop any part of the plot or story of the Half-Life series. The Deathmatch commonly abbreviated as DM mode, includes more of the features seen in other games that can be played in deathmatch mode.
Of these features, the most notable are: instant respawn, weapons have a specific spawn point, quick traveling and special abilities sprint, flashlight , etc. The point of the deathmatch is simple: the player must kill other players to score points, and if the player accidentally kills himself, they would lose points. If a player is killed, they will respawn with health points and the default spawn weapons, but will lose all the weapons and ammunition they had before being killed.
In the Team deathmatch commonly abbreviated as TDM mode, players are organized in two teams, Rebels Red and Combine Blue , both of them with different characters that appear exactly as they do in Half-Life 2. In the gaming aspect, TDM has almost the same rules like in deathmatch mode, except for:.
The Half-Life 2: Deathmatch weapons are shared with Half-Life 2 with several differences in use but not appearance with the exception of the S. M , exclusive to the game, and the Stunstick , originally only used by Civil Protection. Gordon Freeman 's signature weapon in the Half-Life series, the crowbar is the default melee weapon for the rebels.
It inflicts less damage than the Stunstick, but has a faster rate of attack. The default melee weapon for the Combine team. It has a slower rate of attack than the crowbar, but inflicts more damage.
Its subject matter does not take place in the "real" Half-Life universe. Used for picking up and throwing objects. Players can kill opponents by throwing file cabinets, toilets, and other physics objects that are strewn about the level. These objects, in addition to grenades, can also be caught and thrown back at an opponent. A quick firing pistol with medium accuracy. It is used mostly as a backup weapon because of its low damage, often to finish off weakened opponents.
A revolver. It can only carry 18 bullets in total, and has a slow firing rate, but every bullet counts as a kill if they're used properly. A commonly used default weapon due to its high rate of fire and ease of use. Secondary fire tosses small but powerful grenades that fly in an arc and explode on impact. One of the most used weapons, it has two shooting modes, first, an automatic mode which shoots plasma rounds with a great rate of fire, and the secondary mode, which fires a giant plasma orb that vaporises anyone it touches, along with the weapon the victim was carrying.
Almost useless at long range, but powerful at short-medium range. Quaz describes the HL2DM scene as "stagnant" around this time and, having shared the gossip with Bangelo, passed over his admin details to allow his ex-teammate to browse the acrimony for himself.
Only an incomplete series of hall of fame pictures survived. This is pretty much how Clans United went down. I guess I owe it to the community to tell the whole story as they deserve to know and might not already. From the outside looking in, it's difficult to view Bangelo's actions as anything but intentional. Others praised Bangelo for deleting Clans United as many players resented the management and felt its time had finally come.
People just didn't care as much, despite Clans United being a cornerstone of Half-Life 2: Deathmatch for many great years, which is how it should be remembered. In the wake of Clans United, the Old School Community was formed in which aimed to replicate and replace its predecessor.
It's still live today however the same level of interest has never been achieved, and the OSC in its most modern guise instead caters for whichever 'top' players can be bothered stopping by. With other Valve franchises still hugely popular—not least Counter-Strike and Team Fortress 2—one might wonder why HL2DM has failed to garner the same long-term support. Maxtasy describes his multiplayer of choice as "Valve's forgotten child", while Quaz points to the perceived steep learning curve of hitting top rank in HL2DM coupled with the advent of esports as possible reasons it got left behind—this and the fact Valve makes a killing from CS:GO's skin economy.
But I of course cross my fingers and hope for the best. My dream would really be a HL3DM game with huge support and a competitive aspect. While both players have tried to invest time in the likes of Counter-Strike and TF2, unique weapons such as the Gravity Gun and how it's used in combat—"small nuances like lobbing frag grenades and catching them with the Gravity Gun can take years to master," says Maxtasy—combined with its skill-based movement and fast-action rounds have continually drawn them back to HL2DM.
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